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How to play Blibzz Sweeper

Blibzz Sweeper is Minesweeper the Blibzz way: open every safe square without digging up a mine. There are three classic boards, no-guess boards that can always be solved by logic alone, one daily board for everyone, and races against a friend. It's free play: no coins go in or out, but every board earns XP, challenges and trophies.

The aim

Open every square that isn't a mine. Your first dig is always safe and opens an area.

A number tells you how many of the eight squares around it hide a mine. An empty square opens its neighbours by itself. Dig up a mine and the board is lost; open every safe square and it's cleared, and the faster the better.

The boards

Pick a board in the lobby. No-guess boards are on by default: the Blibzz server checks each one before you see it, so every square can be worked out from the numbers. Switch to Classic random if you want old-style boards, where you may have to guess.

  • Easy: 9 × 9, 10 mines
  • Medium: 16 × 16, 40 mines
  • Expert: 30 × 16, 99 mines

Using the controls

On a phone or tablet, tap to dig and long-press to flag. The Dig / Flag switch swaps the two. Drag to move a big board and pinch to zoom.

With a mouse, click to dig and right-click to flag. Click, or middle-click, an open number whose flags are all down to open every other square around it at once. Ctrl + scroll zooms.

On a keyboard, the arrows move around the board, Space digs, F flags, X flips the Dig / Flag switch, H asks for a hint and N starts a new board.

On classic boards, Hint points at a square that can be worked out: either safe to dig or a mine to flag. Hints are free, but a board cleared without one counts as clean. There are no hints on the daily board or in a race.

The daily board and races

There's one daily board a day, the same for everyone: a Medium no-guess board with the opening already dug, and the clock starts when it appears. Only your first try counts for the day's times; after that you can practise it as often as you like. A new board comes at midnight UTC.

To race, create a race and send your friend the code (or invite them), or join theirs. You both get the same board, opening dug, after a 3-second countdown. The first to clear it wins, and if you dig up a mine your friend wins. Leaving hands the race to your friend, and after 20 minutes whoever has opened more wins.

Tips

  • Look for a number that already touches all of its mines: every other square around it is safe.
  • Look for a number whose unopened neighbours are exactly as many as its mines: they're all mines.
  • On a no-guess board there's always a safe move somewhere. If you're stuck, look along the edge of the opened area.
  • Flag only what you're sure of. Flags are your own notes; a wrong one makes opening around a number dangerous.
  • Clearing Easy in under 30 seconds, Medium in under 2 minutes or Expert in under 6 minutes counts as a fast time and earns extra XP.

Glossary

Dig
Opening a square. If it's a mine, the board is lost.
Flag
A marker you put on a square you know is a mine. It stops you digging it by accident.
Chord
Tapping an open number whose flags are all down, to open every other square around it at once.
No-guess board
A board checked before you see it, so every square can be worked out without guessing.
Opening
An area of empty squares that opens in one go, usually from your first dig.

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