Leap: Twenty tiles, one hidden mine
Help Blib leap across twenty floating tiles, one of which hides a mine. Step, leap, or cash out: a free Blibzz Original about knowing when to stop.
Help Blib leap across twenty floating tiles, one of which hides a mine. Step one tile at a time, or leap two once a round, and every safe landing raises your multiplier. Cash out whenever you like, or go all the way: win the whole path and you take the top prize, up to 19.40×. Pick Blind Walk for no clues, Peek for one safe tile shown, or Scout for three. Every round is sealed before your first move, so you can check the mine never moved.
At a glance
- Players
- Single player
- Minimum bet
- 1 play coins
- Return to player
- 97%
- Volatility
- medium
- Features
The rules in full
- Pick a mode and a bet: Blind Walk (no clues), Peek (one safe tile shown) or Scout (three safe tiles shown).
- Step moves Blib one tile. Leap moves him two, once a round; the tile he leaps over stays unknown.
- Every safe landing on an unknown tile raises your multiplier. Revealed tiles are free landings.
- Cash out after any move. Land on the mine and the bet is lost.
- Win the whole path (get past every unknown tile, or sniff the mine out when it's the only one left) for the mode's top prize: 19.40×, 18.43× or 16.49×.
- 20 tiles, one mine
- 19.40× for a whole path in Blind Walk
- 97% return, however you play
- 1 leap per round
How a round of Leap works
- Pick a mode: Blind Walk shows no clues. Peek shows one safe tile, Scout shows three.
- Step: Blib moves one tile. A safe landing on an unknown tile raises the multiplier.
- Or leap: Once a round, Blib can jump two tiles. The one he jumps over stays a mystery.
- Cash out or go all the way: Take the multiplier after any move, or clear the whole path for the mode's top prize.
Leap in play



How the multiplier grows
The mine is placed on one of the 20 tiles before the round starts. Each safe landing on an unknown tile pays a little more than the last, because the mine has fewer places left to hide. Revealed tiles (from Peek or Scout) are free landings: they move you on without changing the multiplier.
| Peek mode | Chance to get there | Pays |
|---|---|---|
| 1 safe landing | 94.7% | 1.02× |
| 5 safe landings | 73.7% | 1.31× |
| 10 safe landings | 47.4% | 2.04× |
| 15 safe landings | 21.1% | 4.60× |
| The whole path | 5.3% (1 in 19) | 18.43× |
Your one leap
The leap is your one escape hatch a round. Jump two tiles and the tile you skip is never checked: if the mine was there, you're past it. Save it for the moment you least want to risk the next tile, like when the multiplier is finally worth protecting.
Win the whole path, by getting past every unknown tile or sniffing out the mine when it's the only unknown tile left, and you take the mode's top prize: 19.40× in Blind Walk, 18.43× in Peek or 16.49× in Scout.
Sealed rounds
Every round is sealed before your first move, so when it ends you can check that the mine never moved. The mine is equally likely to be under any tile you haven't seen.
Tips for Leap
- Blind Walk pays the most for the whole path; Scout's three clues make the walk calmer.
- Bank a few rounds at 2× before going for a full path. It makes the long ones more fun.
- Every way of playing returns 97%: no route along the path is safer than another.
- Six trophies, from Good Nose to Blindfolded, reward different kinds of nerve.
Leap: questions and answers
How do you win Leap?
Cash out at any point to win your bet times the multiplier, or get past every unknown tile (or sniff out the mine when it's the last one left) to win the mode's top prize.
Does leaping change the odds?
No. The return is exactly 97% at every step whether you step or leap. The leap just lets you skip one tile without finding out what's under it.
Is Leap free?
Yes, it's played with free play coins that have no cash value.
Play Leap free · How to play Leap
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